The PC didn't just hide from pirates in a keg of beer they hid from the sea elf captain Merihyok in a keg of Honeyjack Ale. But when the player has already been in the world for a few sessions and then talks about a great tragedy, you can be sure that they're going to reference details already established in the world. I've got those 5-page backstories that rely heavily on details that aren't in my plan at all, so even if I put them in the game, they always feel a little stuck on. Second, it helps the players tie their background into stuff already happening in the world. It's also a good opportunity for roleplay. If a long lost sister shows up, the other players have already heard about her and can react with genuine emotion based on the stories already shared. First, telling the stories at the table get the other players invested in each other's backgrounds. I've found that this system is much better for me and my tables than the usual 5-page backstory the player hands the GM at session zero. When the story is over, give the player a bennie, inspiration, fate point, or whatever makes sense for the system. Desire is usually a little more forward looking, but the others are usually rooted in the character's past. The stories are meant to flesh out the PC and reveal some of their personality, values, and background. The topics of the story are randomly chosen (or just picked by the GM) from four categories - tragedy, victory, love, or desire. basically anytime when you're about to say "A few hours pass." - pick a PC and then ask them to tell a short story (about 2-3 minutes) about themselves to the other PCs. Update: After playing with this rule for a few more months, I have revised it to, "The first time in a battle you are incapacitated for your turn." I've found that the second time usually feels more forced and artificial, and granting inspiration every single round makes death saves too trivial.Īny time you have downtime in the story - healing, training, resting, traveling, crafting, etc. Anything you introduce will be great fodder for the DM to bring back in subsequent sessions. This gives players an avenue for sharing backstory that's memorable and dramatic rather than dry exposition. What memory do you draw upon as you try to shake off the mind flayer's influence?.If you die in this battle, what is your proudest accomplishment? What is your biggest regret?.Is this the nearest you've ever come to death? What are the closest calls you've had before?.Here are some examples that have come up so far: The player gets 30-60 seconds of spotlight time that keeps them emotionally engaged in the battle, and a mechanical reward that will help them shine when they return to the fight. This has been amazing for reducing the frustration of characters getting stunned or knocked out without reducing the drama or impact. If you answer the question, you get inspiration. This rule came out of discussion with some fellow DMs, and several of us have adopted it to great effect.Īny time you are incapacitated for your turn, the DM will ask you a question about your character or their history. Please instead reply in the ongoing threads rather than making new ones.įeel free to add to the community resource folder and the resource list. Limit Direct Response Posts - New posts that could reasonably serve as a reply to a different post that is in the top 40 of “Hot” may be removed by the moderators at their discretion. No low-effort/OC/image posts - Official sources, homebrew images, and new information/product photos are the exception. No D&D Beyond content sharing posts - DDB Content sharing is restricted to the weekly thread which you can find here For info on how to filter by flair on various apps and sites click here. For more information on which flair to use check here. Limit Homebrew - You may only post one new homebrew thread per day.Īll posts must be flaired - Submissions should be flaired with an appropriate flair. Limit self-promotional links - Any self-promotional external links (such as blogs, storefronts or Kickstarters) must be related to D&D and posted no more than once every 14 days. Text memes should be relevant to discussion. Use clear, concise title names - Titles must be clear, concise, and not worded in a misleading fashion.ĭo not post memes or joke posts - Meme images should be posted on /r/dndmemes. Do not suggest ways for such material to be obtained. Please respect the opinions of people who play differently than you do.ĭo not suggest piracy - Any non-fair use posts containing closed content from WotC or any third party will be removed. A place to discuss the latest version of Dungeons & Dragons, the fifth edition, known during the playtest as D&D Next.īe civil to one another - Unacceptable behavior includes name calling, taunting, baiting, flaming, etc.
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